Roguelike Deckbuilder Co-op Pixel Art Faction Warfare

CONTESTED SPACE

A roguelike deckbuilder built around a single twist: you build your deck during every fight, drafting from a personal market you've been shaping all run.

6+1
Factions
20
Incursion Levels
2-4
Online Co-op
640x360
Pixel Art
Ship Bridge

Your Market Is the Run

Most deckbuilders give you a deck and let you tweak it between battles. Contested Space is different. The thing you're growing across a run is your market, not your deck. The deck is what you assemble out of the market in combat every turn.

Between battles you add cards to your market, upgrade the cards already in it, and reshape what your future hands could look like. When combat begins, you draft from your market in real time, cards rotate through it every turn, forcing a constant trade-off: spend now for firepower, or invest in something that'll matter three turns from now.

Every fight is a deckbuilding exercise. You're not playing a finished deck against an encounter, you're racing to build the right deck for that encounter, out of the market you've spent the run shaping.

What Sets It Apart

The market is yours. The deck is built mid-fight. The stations change everything.

🃏

Mid-Fight Deckbuilding

When combat begins, you start drafting from your market in real time. Cards rotate through every turn, forcing a constant trade-off: spend now for firepower, or invest in something that pays off three turns from now.

🛰

Station Deployment

Deploy stations in front-row and back-row slots, three per side. They attack on their own and grant ongoing bonuses every turn, a second axis of decision-making running parallel to your deck draft.

🤝

Solo and Online Co-op

Designed solo first. Online co-op (2-4 players) builds on that foundation. Each player runs their own market, drafts their own cards, deploys their own stations. Co-op multiplies the experience instead of diluting it.

🚀

Relics

Dozens of relics across four rarity tiers reshape your strategy on the fly. Each one is a run-defining artifact that changes how you draft, deploy, and fight.

⚔️

20 Incursion Levels

Each tier introduces new modifiers and threats, not just bigger numbers. Culminates in a back-to-back boss finale. Designed for hundreds of hours of mastery.

📖

Branching Star Maps

Handcrafted and procedural paths through each sector. Random encounters, hidden events, elite enemies, unique bosses, and seeded runs for sharing challenges with friends and streamers.

Six Factions, Two Alliances

Each faction has a distinct mechanical identity, its own card frame, and its own color palette. The deepest builds usually live at the seams between two factions, not inside one.

Terran Compact

The disciplined, structured alliance: economy, biotech, and military pressure expressed through clean synergies and strong scaling.

Chitin Sovereignty

The symbiotic alliance: swarms, mind control, and attrition, with mechanics that punish opponents who don't adapt fast enough.

Plus a Neutral card pool that lets you play within either alliance and pull in flexible cross-faction synergies →

Handcrafted Pixel Art Worlds

Handcrafted pixel art rendered at a crisp 640x360. Animated stations, parallax starfields, and faction-specific palettes that make each alliance instantly readable on screen.

The Bridge

The Bridge

Your command center and strategic hub

Station Market

Station Market

Trade and resupply at orbital outposts

Med Bay

Med Bay

Recover and prepare for the next encounter

Deep Space

Deep Space

Encounter anomalies and uncharted phenomena

The Developer

James

James

Null & Void Games Solo Developer

Software engineer with a Master's from Georgia Tech. Shortly after diving into Slay the Spire 2, James picked up Star Realms for the first time, and immediately needed a game that combined both. When that game didn't exist, he started building it.

Contested Space is the result: a co-op roguelike deckbuilder that merges the tactical depth of StS-style runs with the head-to-head card combat and station warfare of Star Realms. Every system is designed, coded, and shipped by one person.

Godot 4 Steam Deck Support Pixel Art GA Tech MSCS

Contributors

🌌
Psyche Dreaming
Steam Capsule Art & Main Menu
🌌
Alan Lawrey (astrellon3)
Fluffy Galaxies Map Background
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Cazalski
Cards

Join the Fleet

Join the Discord to request access to the playtest, get dev updates, and connect with fellow commanders.

Discord

Join the community for dev updates, playtest access, and discussions about strategy and builds.

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Steam

Steam page coming soon. Wishlist to be notified the moment it drops!

Coming Soon
🎮

Playtest

Want to play early? Join the Discord and request access to the active playtest build.

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